
Because sometimes the best games are the ones that don't take themselves too seriously.
Small in scope, huge in personality: perfect for quick sessions or crazy nights with friends.
Think less "epic quest," more "epic mess"; and we love every chaotic second of it.

We are a collective, not a corporate. We reject old models of ownership and instead build a shared culture of creativity, sustainability, and big dumb fun.
We value contribution, not hierarchy. Impact is measured by time, energy and creativity not by job titles.
We reward our team fairly. Everyone who helps make our games succeeds with us. Rewards are distributed into a Patronage Pool based on Contribution Credits, so short bursts of genius and long months of grind are both recognised.
We are playful. Games are meant to be fun; so is building them.